Team Project

This is for members who lack in an area and need someone to help them with it

How many people

- 2x Writer

- 2x Artist (1x Background/1x Character Artist)

How it works

You work with the 3 other people as the chosen artist

Timeline

Pre production.

  • 4+ weeks for story.

Production.

  • Faster output due to shared workload.
  • Average chapter turnaround. 1 chapter per fortnight.
  • Series moves quicker due to divided tasks.

Revenue Share

This changes based on the team working together, Artists revenue changes based on workload.

  • Character Artist - 40%
  • Background Artist - 30%
  • Writer - 25%
  • Manager - 5%

Pros

  • Less workload per chapter.
  • Faster release schedule.
  • Lower burnout risk.

Cons

- Less revenue 

Solo Project

This is for creative people who can do Background and Character art

How many people

- Writer

- Artist (Yourself)

How it works

  • Dom writes the story.
  • You handle all art alone.
  • You control pacing and workflow.

Timeline

  • 8+ weeks for story.
  • Production speed depends on your schedule.
  • Average chapter turnaround - 2 to 4 weeks.
  • Series grows slower but steady.

Revenue Share

  • Artist - 50%
  • Writer - 50%

No split on the artist side. Higher share.

Pros

  • Full control over art direction.
  • Clear profit split.
  • Flexible schedule.

Cons

- Heavier Workload

- Slower release pace

- Higher burnout risk

Quick Comparison

Two paths exist. Team or solo. Both work. Choice depends on your capacity.

 

Team projects:

 

  • - You share workload with other creators.
  • - Production runs faster. Around one chapter every two weeks.
  • - Tasks split between character art, backgrounds, and writing.
  • - Creative decisions are shared.
  • - Revenue splits by workload per chapter.
  • - You earn only from chapters using your work.
  • - Leaving stops future income, past chapters stay paid.
  • - Lower burnout risk.
  • - Lower percentage per person.

Solo projects:

 

  • - You handle all art alone.
  • - Production runs slower. Two to four weeks per chapter.
  • - Full control over art and pacing.
  • - Simple revenue split.
  • - Higher percentage per chapter.
  • - Higher workload.
  • - Higher burnout risk.
  • - Leaving ends future income, released chapters still pay.